[step_stone]
minDistance = 0.50
maxDistance = 6.0
volume = 0.30
name = PEOPLE\asf-man2-01.wav
name = PEOPLE\asf-man2-02.wav
name = PEOPLE\asf-man2-03.wav
name = PEOPLE\asf-man2-04.wav

[run_stone]
minDistance = 0.50
maxDistance = 6.0
volume = 0.90
name = PEOPLE\asf-man2-01.wav
name = PEOPLE\asf-man2-02.wav
name = PEOPLE\asf-man2-03.wav
name = PEOPLE\asf-man2-04.wav

[step_grass]
minDistance = 0.40
maxDistance = 6.0
volume = 0.30
name = PEOPLE\grnd-man1-01.wav
name = PEOPLE\grnd-man1-02.wav
name = PEOPLE\grnd-man1-03.wav
name = PEOPLE\grnd-man1-04.wav

[run_grass]
minDistance = 0.40
maxDistance = 6.0
volume = 0.80
name = PEOPLE\grnd-man1-01.wav
name = PEOPLE\grnd-man1-02.wav
name = PEOPLE\grnd-man1-03.wav
name = PEOPLE\grnd-man1-04.wav

[grass_noise]
minDistance = 0.4
maxDistance = 6.0
volume = 0.30
name = PEOPLE\trv-man1-01.wav
name = PEOPLE\trv-man1-02.wav
name = PEOPLE\trv-man1-03.wav
name = PEOPLE\trv-man1-04.wav

[run_grass_noise]
minDistance = 0.4
maxDistance = 6.0
volume = 0.64
name = PEOPLE\trv-man1-01.wav
name = PEOPLE\trv-man1-02.wav
name = PEOPLE\trv-man1-03.wav
name = PEOPLE\trv-man1-04.wav

[step_wood]
minDistance = 0.40
maxDistance = 6.0
volume = 0.30
name = PEOPLE\der-man1-01.wav 
name = PEOPLE\der-man1-02.wav 
name = PEOPLE\der-man1-03.wav 
name = PEOPLE\der-man1-04.wav

[run_wood]
minDistance = 0.40
maxDistance = 6.0
volume = 0.99
name = PEOPLE\der-man1-01.wav 
name = PEOPLE\der-man1-02.wav 
name = PEOPLE\der-man1-03.wav 
name = PEOPLE\der-man1-04.wav   

[step_church]
minDistance = 0.40
maxDistance = 6.0
volume = 0.40
name = PEOPLE\step_church.wav 
name = PEOPLE\step_church1.wav 
name = PEOPLE\step_church2.wav 
name = PEOPLE\step_church3.wav

[run_church]
minDistance = 0.40
maxDistance = 6.0
volume = 0.90
name = PEOPLE\step_church.wav 
name = PEOPLE\step_church1.wav 
name = PEOPLE\step_church2.wav 
name = PEOPLE\step_church3.wav  

[step_echo]
minDistance = 0.40
maxDistance = 6.0
volume = 0.40
name = PEOPLE\step_echo.wav, 0.5
name = PEOPLE\step_echo1.wav, 0.5
name = PEOPLE\step_echo2.wav, 0.5
name = PEOPLE\step_echo3.wav, 0.5

[run_echo]
minDistance = 0.40
maxDistance = 6.0
volume = 0.70
name = PEOPLE\step_echo.wav, 0.5
name = PEOPLE\step_echo1.wav, 0.5
name = PEOPLE\step_echo2.wav, 0.5
name = PEOPLE\step_echo3.wav, 0.5

[step_water]
minDistance = 0.40
maxDistance = 6.0
volume = 0.30
name = PEOPLE\step_water.wav, 0.3
name = PEOPLE\step_water1.wav, 0.3
name = PEOPLE\step_water2.wav, 0.4
name = PEOPLE\step_water3.wav, 0.4

[run_water]
minDistance = 0.40
maxDistance = 6.0
volume = 0.87
name = PEOPLE\step_water.wav, 0.3
name = PEOPLE\step_water1.wav, 0.3
name = PEOPLE\step_water2.wav, 0.4
name = PEOPLE\step_water3.wav, 0.4

[step_carpet]
minDistance = 0.40
maxDistance = 6.0
volume = 0.30
name = PEOPLE\kov-man1-01.wav, 0.3
name = PEOPLE\kov-man1-02.wav, 0.3
name = PEOPLE\kov-man1-03.wav, 0.3
name = PEOPLE\kov-man1-04.wav, 0.3

[run_carpet]
minDistance = 0.40
maxDistance = 6.0
volume = 0.80
name = PEOPLE\kov-man1-01.wav, 0.3
name = PEOPLE\kov-man1-02.wav, 0.3
name = PEOPLE\kov-man1-03.wav, 0.3
name = PEOPLE\kov-man1-04.wav, 0.3

[step_stairway]
minDistance = 0.40
maxDistance = 6.0
volume = 0.87
name = PEOPLE\step_stairway.wav
name = PEOPLE\step_stairway3.wav
name = PEOPLE\der-man1-01.wav 
name = PEOPLE\der-man1-02.wav 
name = PEOPLE\step_stairway1.wav
name = PEOPLE\der-man1-03.wav 
name = PEOPLE\step_stairway2.wav
name = PEOPLE\der-man1-04.wav

[run_stairway]
minDistance = 0.40
maxDistance = 6.0
volume = 0.87
name = PEOPLE\step_stairway.wav
name = PEOPLE\step_stairway3.wav
name = PEOPLE\der-man1-01.wav 
name = PEOPLE\der-man1-02.wav 
name = PEOPLE\step_stairway1.wav
name = PEOPLE\der-man1-03.wav 
name = PEOPLE\step_stairway2.wav
name = PEOPLE\der-man1-04.wav 

; шаги не по песку, а эхо по земле для пещеры

[step_sand]
minDistance = 0.40
maxDistance = 6.0
volume = 0.30
name = PEOPLE\cave-man1-01.wav
name = PEOPLE\cave-man1-02.wav
name = PEOPLE\cave-man1-03.wav
name = PEOPLE\cave-man1-04.wav

[run_sand]
minDistance = 0.40
maxDistance = 6.0
volume = 0.80
;name = PEOPLE\cave-man1-01.wav
;name = PEOPLE\cave-man1-02.wav
;name = PEOPLE\cave-man1-03.wav
;name = PEOPLE\cave-man1-04.wav
name = PEOPLE\step_echo.wav, 0.5
name = PEOPLE\step_echo1.wav, 0.5
name = PEOPLE\step_echo2.wav, 0.5
name = PEOPLE\step_echo3.wav, 0.5

; ========== Окружающая среда - море


[seagull]		
name = AMBIENT\SEA\krik_001.wav
name = AMBIENT\SEA\krik_002.wav
name = AMBIENT\SEA\krik_003.wav
name = AMBIENT\SEA\krik_004.wav
name = AMBIENT\SEA\Gull_01.WAV
name = AMBIENT\SEA\Gull_02.WAV
name = AMBIENT\SEA\Gull_03.WAV
name = AMBIENT\SEA\Gull_04.WAV
name = AMBIENT\SEA\Gull_05.WAV
name = AMBIENT\SEA\Gull_06.WAV
name = AMBIENT\SEA\Gull_07.WAV
name = AMBIENT\SEA\Gull_08.WAV
name = AMBIENT\SEA\Gull_09.WAV
name = AMBIENT\SEA\Gull_10.WAV
name = AMBIENT\SEA\Gull_11.WAV
name = AMBIENT\SEA\Gull_12.WAV
name = AMBIENT\SEA\Gull_13.WAV
name = AMBIENT\SEA\Gull_14.WAV
name = AMBIENT\SEA\Gull_15.WAV
name = AMBIENT\SEA\Gull_16.WAV
name = AMBIENT\SEA\Gull_17.WAV
name = AMBIENT\SEA\Gull_18.WAV
name = AMBIENT\SEA\Gull_19.WAV
name = AMBIENT\SEA\Gull_20.WAV
name = AMBIENT\SEA\Gull_21.WAV
name = AMBIENT\SEA\Gull_22.WAV
name = AMBIENT\SEA\Gull_23.WAV
name = AMBIENT\SEA\Gull_24.WAV
name = AMBIENT\SEA\Gull_25.WAV
name = AMBIENT\SEA\Gull_26.WAV
name = AMBIENT\SEA\Gull_27.WAV
name = AMBIENT\SEA\Gull_28.WAV
name = AMBIENT\SEA\Gull_29.WAV
name = AMBIENT\SEA\Gull_30.WAV
name = AMBIENT\SEA\Gull_31.WAV

[birds]
minDistance = 10.0
maxDistance = 20.0
volume = 1.0
name = AMBIENT\LAND\bird_land_001.WAV



[seashore]
minDistance = 18.0
maxDistance = 40.0
volume = 0.5
name = AMBIENT\LAND\sea_for_menu_01.wav

;;;;;;;;;;;;;;;;;;;;;;;;;;Погодные условия на суше и в море;

[land_rain]
name = WEATHER\land_rain_01.wav

[storm_land_rain]
name = WEATHER\Storm_land_rain_01.WAV

[sea_rain]
name = WEATHER\Sea_rain_01.WAV

[storm_sea_rain]
name = WEATHER\Storm_sea_rain_01.WAV

[night_wind]
name = WEATHER\Night_wind_01.WAV

[day_wind]
name = WEATHER\wind_for_sea_01.wav

[storm_wind]
name = WEATHER\All_for_sea_Storm_01.WAV

[storm_sea_water]
name = WEATHER\All_for_sea_Storm_02.WAV
;name = WEATHER\Storm_water_01.WAV




;[wind_tornado]?????????????????????????????????????????????????
;minDistance = 470.0
;maxDistance = 1500.0
;name = AMBIENT\SEA\tornado_001.wav

[thunder]
minDistance = 1000.0
maxDistance = 8000.0
volume = 1.0
name = WEATHER\thunder_01.wav
name = WEATHER\thunder_02.wav
name = WEATHER\thunder_03.wav
name = WEATHER\thunder_04.wav
name = WEATHER\thunder_05.wav
name = WEATHER\thunder_06.wav



; ========== Корабль на море - окружающие звуки

[squeak_sea]
minDistance = 4.0
maxDistance = 90.0
volume = 0.3
name = SHIP\just_creak_01.wav
name = SHIP\just_creak_02.wav
name = SHIP\just_creak_03.wav
name = SHIP\just_creak_04.wav
name = SHIP\just_creak_05.wav
name = SHIP\just_creak_06.wav
name = SHIP\just_creak_07.wav
name = SHIP\just_creak_08.wav
name = SHIP\just_creak_09.wav
name = SHIP\just_creak_10.wav
name = SHIP\just_creak_11.wav
name = SHIP\just_creak_12.wav
name = SHIP\just_creak_13.wav
name = SHIP\just_creak_14.wav
name = SHIP\just_creak_15.wav

[squeak_sea_storm]
minDistance = 4.0
maxDistance = 90.0
volume = 0.9
name = SHIP\just_creak_01.wav
name = SHIP\just_creak_02.wav
name = SHIP\just_creak_03.wav
name = SHIP\just_creak_04.wav
name = SHIP\storm_creak_01.wav
name = SHIP\storm_creak_02.wav
name = SHIP\storm_creak_03.wav
name = SHIP\storm_creak_04.wav
name = SHIP\storm_creak_05.wav
name = SHIP\storm_creak_06.wav
name = SHIP\storm_creak_07.wav
name = SHIP\storm_creak_08.wav



[sails_ambient]
minDistance = 4.0
maxDistance = 90.0
volume = 0.0
name = SHIPS\parusa_hlp_002.wav
name = SHIPS\parusa_hlp_003.wav
name = SHIPS\parusa_hlp_004.wav
name = SHIPS\parusa_hlp_005.wav
name = SHIPS\parusa_hlp_006.wav
name = SHIPS\parusa_hlp_007.wav
name = SHIPS\parusa_hlp_010.wav

; ========================== Постоянные звуки кораблей =================================

; ========================== Паруса ====================================
[sails_up_lugger]
prior = 10
minDistance = 12.0
maxDistance = 60.0
volume = 0.0
name = SHIP\sail_loop_01.wav

[sails_up_corvette]
prior = 10
minDistance = 15.0
maxDistance = 80.0
volume = 0.0
name = SHIP\sail_loop_01.wav

[sails_up_frigate]
prior = 10
minDistance = 25.0
maxDistance = 140.0
volume = 0.0
name = SHIP\sail_loop_01.wav

[sails_up_lineship]
prior = 10
minDistance = 35.0
maxDistance = 160.0
volume = 0.0
name = SHIP\sail_loop_01.wav

[sails_up_manowar]
prior = 10
minDistance = 50.0
maxDistance = 185.0
volume = 0.0
name = SHIP\sail_loop_01.wav

; ========================== Шум воды ====================================

[ship_water_lugger]
prior = 10
minDistance = 12.0
maxDistance = 60.0
volume = 0.0
name = SHIP\float_boat_01.wav

[ship_water_corvette]
prior = 10
minDistance = 15.0
maxDistance = 90.0
volume = 0.0
name = SHIP\float_boat_01.wav

[ship_water_frigate]
prior = 10
minDistance = 25.0
maxDistance = 125.0
volume = 0.0
name = SHIP\float_boat_01.wav

[ship_water_lineship]
prior = 10
minDistance = 35.0
maxDistance = 160.0
volume = 0.0
name = SHIP\float_boat_01.wav

[ship_water_manowar]
prior = 10
minDistance = 50.0
maxDistance = 185.0
volume = 0.0
name = SHIP\float_boat_01.wav

; ========================== Скрип поворота ====================================


[ship_turn_lugger]
prior = 10
minDistance = 12.0
maxDistance = 60.0
volume = 0.0
name = SHIP\turn_loop_01.wav

[ship_turn_corvette]
prior = 10
minDistance = 15.0
maxDistance = 90.0
volume = 0.0
name = SHIP\turn_loop_01.wav

[ship_turn_frigate]
prior = 10
minDistance = 25.0
maxDistance = 140.0
volume = 0.0
name = SHIP\turn_loop_01.wav

[ship_turn_lineship]
prior = 10
minDistance = 35.0
maxDistance = 160.0
volume = 0.0
name = SHIP\turn_loop_01.wav

[ship_turn_manowar]
prior = 10
minDistance = 50.0
maxDistance = 185.0
volume = 0.0
name = SHIP\turn_loop_01.wav


; ========== Окружающая среда - суша

[cricket]
name = AMBIENT\LAND\tsikadi_001.wav

[cricket_02]
name = AMBIENT\LAND\kuzn_001.wav, 0.6
name = AMBIENT\LAND\kuzn_002.wav, 0.6

[cricket_night]
name = AMBIENT\LAND\tsikadi_nigth_01.wav

[cricket_night_02]
name = AMBIENT\LAND\kuzn_night_001.wav, 0.4
name = AMBIENT\LAND\kuzn_night_002.wav, 0.4
name = AMBIENT\LAND\kuzn_night_003.wav, 0.1
name = AMBIENT\LAND\kuzn_night_003.wav, 0.1

[animals_night]
name = AMBIENT\LAND\animals_night_001.wav
name = AMBIENT\LAND\animals_night_002.wav
name = AMBIENT\LAND\animals_night_003.wav
name = AMBIENT\LAND\animals_night_004.wav
name = AMBIENT\LAND\animals_night_005.wav
name = AMBIENT\LAND\animals_night_006.wav
name = AMBIENT\LAND\animals_night_007.wav
name = AMBIENT\LAND\animals_night_008.wav

[bird_night]
name = AMBIENT\LAND\bird_night_001.wav
name = AMBIENT\LAND\bird_night_002.wav
name = AMBIENT\LAND\bird_night_003.wav
name = AMBIENT\LAND\bird_night_004.wav
name = AMBIENT\LAND\bird_night_005.wav
name = AMBIENT\LAND\bird_night_006.wav


[popugay]
name = AMBIENT\LAND\popugay_001.wav
name = AMBIENT\LAND\popugay_002.wav
name = AMBIENT\LAND\popugay_003.wav
name = AMBIENT\LAND\popugay_004.wav
name = AMBIENT\LAND\popugay_005.wav
name = AMBIENT\LAND\popugay_006.wav
name = AMBIENT\LAND\popugay_007.wav
name = AMBIENT\LAND\popugay_008.wav
name = AMBIENT\LAND\popugay_009.wav

[solovey]
name = AMBIENT\LAND\solovey_001.wav
name = AMBIENT\LAND\solovey_002.wav
name = AMBIENT\LAND\solovey_003.wav
name = AMBIENT\LAND\solovey_004.wav

[monkey]
name = AMBIENT\LAND\obezyna_001.wav
name = AMBIENT\LAND\obezyna_002.wav
name = AMBIENT\LAND\obezyna_003.wav
name = AMBIENT\LAND\obezyna_004.wav
name = AMBIENT\LAND\solovey_005.wav

[rat]
name = AMBIENT\LAND\pisk_krisi_001.wav
name = AMBIENT\LAND\pisk_krisi_002.wav
name = AMBIENT\LAND\pisk_krisi_003.wav

[dog]
name = AMBIENT\LAND\sobaka_001.wav
name = AMBIENT\LAND\sobaka_002.wav
name = AMBIENT\LAND\sobaka_003.wav
name = AMBIENT\LAND\sobaka_004.wav
name = AMBIENT\LAND\sobaka_005.wav
name = AMBIENT\LAND\sobaka_006.wav

[door]
name = AMBIENT\LAND\door_001.wav
name = AMBIENT\LAND\door_002.wav
name = AMBIENT\LAND\door_003.wav
name = AMBIENT\LAND\door_004.wav

[cough]
name = AMBIENT\LAND\cough_01.WAV
name = AMBIENT\LAND\cough_02.WAV
name = AMBIENT\LAND\cough_03.WAV
name = AMBIENT\LAND\cough_04.WAV
name = AMBIENT\LAND\cough_05.WAV
name = AMBIENT\LAND\cough_06.WAV

[river]
minDistance = 5.0
maxDistance = 20.0
volume = 2.0
name = AMBIENT\LAND\water_brooke_01.wav

[torch]
minDistance = 0.05
maxDistance = 3.5
volume = 0.1
name = AMBIENT\LAND\torch_01.wav


[fountain]
minDistance = 3.0
maxDistance = 16.0
volume = 0.3
name = AMBIENT\LAND\water_fountain_02.wav

[fountsml]
minDistance = 3.0
maxDistance = 16.0
volume = 0.15
name = AMBIENT\LAND\water_fountain_01.wav

[waterfall]
minDistance = 10.0
maxDistance = 32.0
volume = 0.3
name = AMBIENT\LAND\water_falls_01.wav


[shipyard]
minDistance = 4.5
maxDistance = 9.0
volume = 0.3
name = AMBIENT\SHIPYARD\Fon_Out_01.wav



[tavern]
minDistance = 5.0
maxDistance = 12.0
volume = 0.4
;name = AMBIENT\TAVERN\Tavern_Out_Fon_01.WAV
name = AMBIENT\pirates.WAV

[church]
minDistance = 3.5
maxDistance = 7.0
volume = 0.2
name = AMBIENT\CHURCH\pope_out_01.wav

[waterdrops]
minDistance = 4.0
maxDistance = 19.0
volume = 1.0
name = AMBIENT\LAND\drops_01.wav

; ветер для пещеры ибо он должен затухать когда внутрь вхожим

[cavewind]
minDistance = 18.0
maxDistance = 40.0
volume = 1.0
name = WEATHER\sea_wind_01.wav



; ========== Внутрениие помещения ::::::::::::::::::::::::::::::::::::::

; ========== Таверна

[fireplace]
minDistance = 1.0
maxDistance = 6.0
volume = 0.5
name = AMBIENT\TAVERN\ochag_003.WAV

[drop_tavern]
name = AMBIENT\TAVERN\krujki_001.wav
name = AMBIENT\TAVERN\krujki_002.wav
name = AMBIENT\TAVERN\krujki_003.wav
name = AMBIENT\TAVERN\krujki_004.wav
name = AMBIENT\TAVERN\krujki_005.wav

[man_tavern]
name = AMBIENT\TAVERN\chavk_001.wav
name = AMBIENT\TAVERN\chavk_002.wav
name = AMBIENT\TAVERN\chavk_003.wav
name = AMBIENT\TAVERN\glotok_001.wav
name = AMBIENT\TAVERN\glotok_002.wav
name = AMBIENT\TAVERN\glotok_003.wav

[otr_tavern]
name = AMBIENT\TAVERN\orijka_001.wav
name = AMBIENT\TAVERN\orijka_002.wav
name = AMBIENT\TAVERN\orijka_003.wav

[talks_tavern]
name = AMBIENT\TAVERN\razgovor_001.wav
name = AMBIENT\TAVERN\razgovor_002.wav
name = AMBIENT\TAVERN\razgovor_003.wav

[money]
name = AMBIENT\TAVERN\monetki_taverna_001.wav
name = AMBIENT\TAVERN\monetki_taverna_002.wav
name = AMBIENT\TAVERN\monetki_taverna_003.wav

[fill_up]
name = AMBIENT\TAVERN\naliv_001.wav
name = AMBIENT\TAVERN\naliv_002.wav
name = AMBIENT\TAVERN\naliv_003.wav

; ========== Верфь

[shipyard_sound]

name = AMBIENT\SHIPYARD\molotok_verf_001.wav, 0.2
name = AMBIENT\SHIPYARD\molotok_verf_002.wav, 0.2
name = AMBIENT\SHIPYARD\molotok_verf_003.wav, 0.2
name = AMBIENT\SHIPYARD\topor_001
name = AMBIENT\SHIPYARD\topor_002
name = AMBIENT\SHIPYARD\topor_003
name = AMBIENT\SHIPYARD\pila_001.wav
name = AMBIENT\SHIPYARD\pila_002.wav
name = AMBIENT\SHIPYARD\pila_003.wav


; ========== Города

[people_talk_town]
name = AMBIENT\TOWNS\razg_001.wav
name = AMBIENT\TOWNS\razg_002.wav
name = AMBIENT\TOWNS\razg_003.wav
name = AMBIENT\TOWNS\razg_004.wav
name = AMBIENT\TOWNS\razg_005.wav

[crow_town]
name = AMBIENT\TOWNS\vorona_001.wav
name = AMBIENT\TOWNS\vorona_002.wav
name = AMBIENT\TOWNS\vorona_003.wav

[fly_town]
name = AMBIENT\TOWNS\muhi_001.wav
name = AMBIENT\TOWNS\muhi_002.wav
name = AMBIENT\TOWNS\muhi_003.wav

[golub_town]
name = AMBIENT\TOWNS\vorkovanie_001.wav
name = AMBIENT\TOWNS\vorkovanie_002.wav
name = AMBIENT\TOWNS\vorkovanie_003.wav

[hammer_town]
name = AMBIENT\TOWNS\molotok_001.wav
name = AMBIENT\TOWNS\molotok_002.wav
name = AMBIENT\TOWNS\molotok_003.wav


; ========== Рукопашная


; выстрел из пистолета (общий)
[pistol_shot]
manDistance = 5.40
maxDistance = 100.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_shoot_01.wav

; пуля попала в тело (общий)
[bullethit]
manDistance = 5.40
maxDistance = 100.0
volume = 0.77 
name = PEOPLE FIGHT\sabl_po_ploti_001.wav

; достать саблю
[sword_sh]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Blade_Take_Out_01.wav

; убрать саблю
[sword_out]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Blade_Take_In_01.wav
name = PEOPLE FIGHT\Blade_Take_In_02.wav
name = PEOPLE FIGHT\Blade_Take_In_03.wav

;Колющий удар - тип 1
[attack_thrust1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_01_01.wav
name = PEOPLE FIGHT\Player_man_01_02.wav
name = PEOPLE FIGHT\Player_man_01_03.wav

;Колющий удар - тип 2
[attack_thrust2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_02_01.wav
name = PEOPLE FIGHT\Player_man_02_02.wav
name = PEOPLE FIGHT\Player_man_02_03.wav

;Секущий удар - тип 1
[attack_slash1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_03_01.wav
name = PEOPLE FIGHT\Player_man_03_02.wav
name = PEOPLE FIGHT\Player_man_03_03.wav

;Секущий удар - тип 2
[attack_slash2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_07_01.wav
name = PEOPLE FIGHT\Player_man_07_02.wav

;Круговой удар - он же хрясь хрясь по бокам
[attack_round]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_04_01.wav
name = PEOPLE FIGHT\Player_man_04_02.wav
name = PEOPLE FIGHT\Player_man_04_03.wav

;Пробивающий блок удар 
[attack_break]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_05_01.wav
;name = PEOPLE FIGHT\Player_man_05_02.wav
;name = PEOPLE FIGHT\Player_man_05_03.wav

; замах на парирование
[attack_parry]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_08_01.wav
name = PEOPLE FIGHT\Player_man_08_02.wav
name = PEOPLE FIGHT\Player_man_08_03.wav

; парирование удачно
[parryhit]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\sabl_po_ploti_001.wav

;Финт - спрециальный обманный удар (номер 9)
[attack_feint]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
;name = PEOPLE FIGHT\Player_man_05_01.wav
name = PEOPLE FIGHT\Player_man_05_02.wav
;name = PEOPLE FIGHT\Player_man_05_03.wav

;Продолжение финта в случае контратаки
[attack_feintc]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_01_02.wav


; попали в чувака клинком
[manHit]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99
name = PEOPLE FIGHT\Damage_NPC_06.wav
name = PEOPLE FIGHT\Damage_NPC_07.wav
name = PEOPLE FIGHT\Damage_NPC_08.wav
name = PEOPLE FIGHT\Damage_NPC_09.wav
name = PEOPLE FIGHT\Damage_NPC_10.wav
name = PEOPLE FIGHT\Damage_NPC_11.wav


; Попали мечом по блоку
[BlockHit]
minDistance = 4.0
maxDistance = 17.0
volume = 0.80
name = PEOPLE FIGHT\blades_hits_04.wav
name = PEOPLE FIGHT\blades_hits_06.wav
name = PEOPLE FIGHT\blades_hits_07.wav
name = PEOPLE FIGHT\blades_hits_08.wav
name = PEOPLE FIGHT\blades_hits_12.wav
name = PEOPLE FIGHT\blades_hits_13.wav

; Пробили блок
[BlockBreak]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Damage_NPC_01.wav
name = PEOPLE FIGHT\Damage_NPC_02.wav
name = PEOPLE FIGHT\Damage_NPC_03.wav
name = PEOPLE FIGHT\Damage_NPC_04.wav
name = PEOPLE FIGHT\Damage_NPC_05.wav


[fight_death1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Body_fall_01.wav

[fight_death2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Body_fall_02.wav

[fight_death3]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Body_fall_03.wav

[fight_death4]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Body_fall_04.wav

; отксок
[recoil]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\Player_man_06_01.wav
name = PEOPLE FIGHT\Player_man_06_02.wav

; должен быть звук сталкивающихся клинков - тоже не знаю когда работает
[fgt_collision]
minDistance = 4.0
maxDistance = 17.0
volume = 0.99 
name = PEOPLE FIGHT\blades_hits_01.wav
name = PEOPLE FIGHT\blades_hits_02.wav
name = PEOPLE FIGHT\blades_hits_03.wav
name = PEOPLE FIGHT\blades_hits_04.wav
name = PEOPLE FIGHT\blades_hits_05.wav
name = PEOPLE FIGHT\blades_hits_06.wav
name = PEOPLE FIGHT\blades_hits_07.wav
name = PEOPLE FIGHT\blades_hits_08.wav
name = PEOPLE FIGHT\blades_hits_09.wav
name = PEOPLE FIGHT\blades_hits_10.wav
name = PEOPLE FIGHT\blades_hits_11.wav
name = PEOPLE FIGHT\blades_hits_12.wav


; ============= звуки для NPC ========================

[N_attack_thrust1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_03.wav
name = PEOPLE FIGHT\swish_sword_04.wav
name = PEOPLE FIGHT\swish_sword_05.wav
name = PEOPLE FIGHT\swish_sword_06.wav
name = PEOPLE FIGHT\swish_sword_07.wav
name = PEOPLE FIGHT\swish_sword_08.wav

[N_attack_thrust2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_03.wav
name = PEOPLE FIGHT\swish_sword_04.wav
name = PEOPLE FIGHT\swish_sword_05.wav
name = PEOPLE FIGHT\swish_sword_06.wav
name = PEOPLE FIGHT\swish_sword_07.wav
name = PEOPLE FIGHT\swish_sword_08.wav

[N_attack_slash1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_03.wav
name = PEOPLE FIGHT\swish_sword_04.wav
name = PEOPLE FIGHT\swish_sword_05.wav
name = PEOPLE FIGHT\swish_sword_06.wav
name = PEOPLE FIGHT\swish_sword_07.wav
name = PEOPLE FIGHT\swish_sword_08.wav

[N_attack_slash2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_03.wav
name = PEOPLE FIGHT\swish_sword_04.wav
name = PEOPLE FIGHT\swish_sword_05.wav
name = PEOPLE FIGHT\swish_sword_06.wav
name = PEOPLE FIGHT\swish_sword_07.wav
name = PEOPLE FIGHT\swish_sword_08.wav

[N_attack_round]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_03.wav
name = PEOPLE FIGHT\swish_sword_04.wav
name = PEOPLE FIGHT\swish_sword_05.wav
name = PEOPLE FIGHT\swish_sword_06.wav
name = PEOPLE FIGHT\swish_sword_07.wav
name = PEOPLE FIGHT\swish_sword_08.wav

[N_attack_break]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70 
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_03.wav
name = PEOPLE FIGHT\swish_sword_04.wav
name = PEOPLE FIGHT\swish_sword_05.wav
name = PEOPLE FIGHT\swish_sword_06.wav
name = PEOPLE FIGHT\swish_sword_07.wav
name = PEOPLE FIGHT\swish_sword_08.wav

[N_attack_parry]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_03.wav
name = PEOPLE FIGHT\swish_sword_04.wav
name = PEOPLE FIGHT\swish_sword_05.wav
name = PEOPLE FIGHT\swish_sword_06.wav
name = PEOPLE FIGHT\swish_sword_07.wav
name = PEOPLE FIGHT\swish_sword_08.wav

[N_attack_feint]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_03.wav
name = PEOPLE FIGHT\swish_sword_04.wav
name = PEOPLE FIGHT\swish_sword_05.wav
name = PEOPLE FIGHT\swish_sword_06.wav
name = PEOPLE FIGHT\swish_sword_07.wav
name = PEOPLE FIGHT\swish_sword_08.wav

[N_attack_feintc]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_03.wav
name = PEOPLE FIGHT\swish_sword_04.wav
name = PEOPLE FIGHT\swish_sword_05.wav
name = PEOPLE FIGHT\swish_sword_06.wav
name = PEOPLE FIGHT\swish_sword_07.wav
name = PEOPLE FIGHT\swish_sword_08.wav

[N_BlockBreak]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\Damage_NPC_01.wav
name = PEOPLE FIGHT\Damage_NPC_02.wav
name = PEOPLE FIGHT\Damage_NPC_03.wav
name = PEOPLE FIGHT\Damage_NPC_04.wav
name = PEOPLE FIGHT\Damage_NPC_05.wav

[N_manHit]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70 
name = PEOPLE FIGHT\damage_NPC_01.wav
name = PEOPLE FIGHT\damage_NPC_02.wav
name = PEOPLE FIGHT\damage_NPC_03.wav
name = PEOPLE FIGHT\damage_NPC_04.wav
name = PEOPLE FIGHT\damage_NPC_05.wav
name = PEOPLE FIGHT\damage_NPC_06.wav
name = PEOPLE FIGHT\damage_NPC_07.wav
name = PEOPLE FIGHT\damage_NPC_08.wav
name = PEOPLE FIGHT\damage_NPC_09.wav
name = PEOPLE FIGHT\damage_NPC_10.wav
name = PEOPLE FIGHT\damage_NPC_11.wav

[N_parryhit]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70 
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_04.wav

[N_fight_death1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\death_npc_01.wav
name = PEOPLE FIGHT\death_npc_05.wav

[N_fight_death2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\death_npc_02.wav
name = PEOPLE FIGHT\death_npc_06.wav

[N_fight_death3]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\death_npc_03.wav
name = PEOPLE FIGHT\death_npc_07.wav

[N_fight_death4]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\death_npc_04.wav
name = PEOPLE FIGHT\death_npc_08.wav

[N_afraid]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\afraid_01.wav

[N_afraid_death1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\afraid_death_01.wav

[N_afraid_death2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\afraid_death_02.wav

;=========== Звуки для Беатрис и частично для девушек в городе =======================

[W_attack_thrust1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\beatris_hits_01.wav
name = PEOPLE FIGHT\beatris_hits_02.wav

[W_attack_thrust2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\beatris_hits_03.wav

[W_attack_slash1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\beatris_hits_04.wav
name = PEOPLE FIGHT\beatris_hits_05.wav


[W_attack_slash2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\beatris_hits_06.wav
name = PEOPLE FIGHT\beatris_hits_07.wav

[W_attack_round]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\beatris_hits_08.wav
name = PEOPLE FIGHT\beatris_hits_09.wav

[W_attack_break]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\beatris_hits_10.wav

[W_attack_parry]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\beatris_hits_11.wav

[W_attack_feint]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\beatris_hits_10.wav

[W_attack_feintc]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\beatris_hits_10.wav

[W_blockbreak]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\Damage_NPC_07.wav

[W_manhit]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\Beatris_damage_01.wav
name = PEOPLE FIGHT\Beatris_damage_02.wav
name = PEOPLE FIGHT\Beatris_damage_03.wav

[W_parryhit]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\swish_sword_01.wav
name = PEOPLE FIGHT\swish_sword_02.wav
name = PEOPLE FIGHT\swish_sword_04.wav

[W_fight_death1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\body_fall_01.wav

[W_fight_death2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\body_fall_02.wav

[W_fight_death3]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\body_fall_03.wav

[W_fight_death4]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\body_fall_04.wav

[w_recoil]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\Beatris_bounce_01.wav


; Смерть в мирном состоянии (вар.1)
[citizen_death1]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\citiz_death_01.wav

; Смерть в мирном состоянии (вар.2)
[citizen_death2]
minDistance = 4.0
maxDistance = 17.0
volume = 0.70
name = PEOPLE FIGHT\citiz_death_02.wav


;Реакция на удар в мирном состоянии	
[hitnofight]
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE FIGHT\citiz_hit_01.wav

[w_death1]
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE FIGHT\peace_woman_death_01.wav

[w_death2]
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE FIGHT\Peace_woman_death_02.WAV

[w_death3]
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE FIGHT\peace_woman_death_03.wav

[w_death4]
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE FIGHT\peace_woman_death_04.wav

[w_hit]
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE FIGHT\beatris_damage_01.wav

[w_deathAfraid1]
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE FIGHT\afraid_death_woman_01.wav

[w_deathAfraid2]
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE FIGHT\afraid_death_woman_01.wav

[misc_cough]
volume = 0.7
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE\misc_cough.wav

[w_misc_cough]
volume = 0.7
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE\w_misc_cough.wav


[ass]
volume = 0.7
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE\scratch_back_01.wav

[hair]
volume = 0.7
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE\hair_01.wav

[sleeves]
volume = 0.7
minDistance = 4.0
maxDistance = 17.0
name = PEOPLE\shake_sleeve_01.wav

[abordage]
;minDistance = 100.0
;maxDistance = 900.0
volume = 1.5
name = people fight\boarding_people_01.wav
name = people fight\boarding_people_02.wav



; мирные анимации

[barmen_clean]
minDistance = 2.0
maxDistance = 4.0
name = PEOPLE\barmen_cleaning.wav

[barmen2table]
minDistance = 2.0
maxDistance = 4.0
name = PEOPLE\barmen2table.wav

[catchfly]
volume = 0.4
minDistance = 1.0
maxDistance = 3.0
name = PEOPLE\fly_catcher_01.wav


; =================================== Морское сражение ==========================================

[cannon_fire]
prior = 120
minDistance = 15.0
maxDistance = 300.0
volume = 1.0
name = SEA BATTLES\cannon_fire_01.wav
name = SEA BATTLES\cannon_fire_02.wav
name = SEA BATTLES\cannon_fire_03.wav

[fort_cannon_fire]
prior = 120
minDistance = 300.0
maxDistance = 600.0
volume = 1.0
name = SEA BATTLES\fort_cannon_01.wav
name = SEA BATTLES\fort_cannon_02.wav
name = SEA BATTLES\fort_cannon_03.wav

[ball_splash]
prior = 200
minDistance = 2.0
maxDistance = 30.0
volume = 0.55
name = SEA BATTLES_01\splash_01.wav
name = SEA BATTLES_01\splash_02.wav
name = SEA BATTLES_01\splash_03.wav

[ball2bort]
prior = 200
volume = 0.55
minDistance = 20.0
maxDistance = 100.0

name = SEA BATTLES_01\balls_board_01.wav
name = SEA BATTLES_01\balls_board_02.wav
name = SEA BATTLES_01\balls_board_03.wav
name = SEA BATTLES_01\balls_board_04.wav
name = SEA BATTLES_01\balls_board_05.wav
name = SEA BATTLES_01\balls_board_06.wav

[bomb2bort]
prior = 200
volume = 0.55
minDistance = 20.0
maxDistance = 100.0
name = SEA BATTLES_01\bomb_explosion_01.wav
name = SEA BATTLES_01\bomb_explosion_02.wav
name = SEA BATTLES_01\bomb_explosion_03.wav
name = SEA BATTLES_01\bomb_explosion_04.wav
name = SEA BATTLES_01\bomb_explosion_05.wav
name = SEA BATTLES_01\bomb_explosion_06.wav

[grapes2bort]
prior = 200
volume = 0.55
minDistance = 20.0
maxDistance = 100.0
name = SEA BATTLES\shrapnel_damage_01.wav
name = SEA BATTLES\shrapnel_damage_02.wav
name = SEA BATTLES\shrapnel_damage_03.wav
name = SEA BATTLES\shrapnel_damage_04.wav
name = SEA BATTLES\shrapnel_damage_05.wav
name = SEA BATTLES\shrapnel_damage_06.wav


[ball2sail]
prior = 200
minDistance = 20.0
maxDistance = 100.0
name = SEA BATTLES_01\sail_hit_small_01.wav
name = SEA BATTLES_01\sail_hit_small_02.wav
name = SEA BATTLES_01\sail_hit_small_03.wav

[knippel2sail]
prior = 200
minDistance = 20.0
maxDistance = 100.0
name = SEA BATTLES_01\sail_hit_small_01.wav
name = SEA BATTLES_01\sail_hit_small_02.wav
name = SEA BATTLES_01\sail_hit_small_03.wav


[grapes2sail]
prior = 200
minDistance = 20.0
maxDistance = 100.0
name = SEA BATTLES_01\sail_hit_small_01.wav
name = SEA BATTLES_01\sail_hit_small_02.wav
name = SEA BATTLES_01\sail_hit_small_03.wav

; ===================== 30% выкрики команды при попадении картечи ==============================
[episode_boom]
prior = 255
minDistance = 20.0
maxDistance = 100.0
name = SEA BATTLES\sdavl_kriki_001.wav
name = SEA BATTLES\sdavl_kriki_002.wav
name = SEA BATTLES\sdavl_kriki_003.wav
name = SEA BATTLES\sdavl_kriki_004.wav
name = SEA BATTLES\sdavl_kriki_005.wav

; ===================== пролёт ядра мимо камеры ===============================
[fly_ball]
prior = 230
minDistance = 2.0
maxDistance = 30.0
volume = 0.9
name = SEA BATTLES_01\swish_balls_01.wav
name = SEA BATTLES_01\swish_balls_02.wav
name = SEA BATTLES_01\swish_balls_03.wav
name = SEA BATTLES_01\swish_balls_04.wav
name = SEA BATTLES_01\swish_balls_05.wav
name = SEA BATTLES_01\swish_balls_06.wav

; ===================== эпизодический звук отлёта щепки ===============================
[fly_ball_misc]
prior = 230
minDistance = 2.0
maxDistance = 30.0
volume = 0.9
name = SEA BATTLES_01\swish_balls_01.wav
name = SEA BATTLES_01\swish_balls_02.wav
name = SEA BATTLES_01\swish_balls_03.wav
name = SEA BATTLES_01\swish_balls_04.wav
name = SEA BATTLES_01\swish_balls_05.wav
name = SEA BATTLES_01\swish_balls_06.wav

[mast_fall]
minDistance = 50.0
maxDistance = 250.0
name = SEA BATTLES\mast_fall_01.wav

[coll_ship2rock]
minDistance = 30.0
maxDistance = 350.0
name = SHIP\korabl_v_skalu_001.wav
name = SHIP\korabl_v_skalu_002.wav
name = SHIP\korabl_v_skalu_003.wav

[coll_ship2ship]
minDistance = 30.0
maxDistance = 350.0
name = SHIP\ship_hit_ship_01.wav

[fort_cann_explode]
minDistance = 30.0
maxDistance = 350.0
prior = 255
name = SEA BATTLES_01\cannon_explosion_01.wav
name = SEA BATTLES_01\cannon_explosion_02.wav


[cannon_explosion]
minDistance = 30.0
maxDistance = 350.0
prior = 255
volume = 0.6
name = SEA BATTLES_01\cannon_explosion_01.wav
name = SEA BATTLES_01\cannon_explosion_02.wav

; ================================== Корабль на мель ====================================
[ship_aground]
minDistance = 11.0
maxDistance = 30.0
volume = 1.0
name = SHIP\korabl_v_skalu_001.wav
name = SHIP\korabl_v_skalu_002.wav
name = SHIP\korabl_v_skalu_003.wav

[ship_onfire]
minDistance = 50.0
maxDistance = 100.0
volume = 0.30
name = SEA BATTLES_01\ship_burn_01.wav

;========================= играется во время крита и при тонущем корабле ======================
[ship_explosion]
prior = 128
minDistance = 20.0
maxDistance = 250.0
volume = 0.50
name = SEA BATTLES\vzriv_pogreb_001.wav
name = SEA BATTLES\vzriv_pogreb_002.wav
name = SEA BATTLES\vzriv_pogreb_003.wav

[ship_sink]
minDistance = 20.0
maxDistance = 350.0
volume = 0.65
name = SEA BATTLES\korabl_tonet_001.wav
name = SEA BATTLES\korabl_tonet_002.wav
name = SEA BATTLES\korabl_tonet_003.wav

;==================== Голос боцмана ===========================

[bortreloaded_cannonl]
minDistance = 20.0
maxDistance = 350.0
name = Lokk\_GunReadyL.wav

[bortreloaded_cannonr]	
minDistance = 20.0
maxDistance = 350.0
name = Lokk\_GunReadyR.wav

[bortreloaded_all]
minDistance = 20.0
maxDistance = 350.0
name = ship\jakor_002.wav

[reloadstart_balls]
minDistance = 20.0
maxDistance = 350.0
name = Lokk\_balls.wav

[reloadstart_knippels]
minDistance = 20.0
maxDistance = 350.0
name = Lokk\_chain.wav

[reloadstart_grapes]
minDistance = 20.0
maxDistance = 350.0
name = Lokk\_grapes.wav

[reloadstart_bombs]
minDistance = 20.0
maxDistance = 350.0
name = Lokk\_bombs.wav

; ========== Интерфейс =========================

[water_menu]
name = AMBIENT\LAND\sea_for_menu_01.wav

[notebook]
name = INTERFACE\notebook_01.wav


; ========== Звук для партиклов на абордажной палубе ======================================
[torch_deck]
minDistance = 0.05
maxDistance = 5.5
volume = 0.7
name = WEATHER\koster_001.wav

[fortfire]
minDistance = 1.5
maxDistance = 15.5
volume = 0.7
name = SEA BATTLES\korabl_gorit_001.wav
name = SEA BATTLES\korabl_gorit_002.wav
name = SEA BATTLES\korabl_gorit_003.wav



